So here's the first blocking of my first assignment. We had to either animate ballie kicking a soccer ball, taking a big step to the side, or turning around 180 degrees. I chose the second one and here's what I got:
This past week we turned in a splined version of this animation. I changed mine a bit and added a few things here and there. One of those was the ball. I decided it was too distracting and confusing, so in this second version I just made it a ball. I had plans of making it a body on the ground, but I need to keep things simple. (Sometimes my mind will get ahead of my actual abilities on this program..ha) There are some things I still need to work on, like his feet sliding too much and I need to overlap his body more on the steps. He looks too mechanical when every action ends on the same key. Also, I'm planning on smoothing out the ending. (It's too jerky) Anyways, here's my work from the past few weeks.. ENJOY!
Tuesday, January 29, 2008
Saturday, January 5, 2008
in other news..
Thursday, January 3, 2008
Monday, December 10, 2007
Personally, this personality walk is quite personable.
This last week's assignment was a.. PERSONALITY WALK. So, naturally, I chose the moonwalk. (and yes, I can mooonwalk..) Maybe not as crazy good as MJ, but still..
It was actually quite harder than I thought to create it, and I think it might still be a bit slow, but it's in stepped mode right now and this next week I need to work with spline and make this walk... just glide across the screen. So here's my blocked out version of the moonwalk and also STU posed in exhaustion. Enjoy, and let me know what you think.

oh yeah.. and one more thing. I've decided to start an idea book. You would never guess how many interesting characters or situations I run into working at a department store. Sometimes I just have to laugh to myself, or just inside, otherwise others might get the impression that I've one too many screws missing. ha. But I was just watching "Planet Earth" on tv last night and got so many ideas for characters and short animations. (by the way, that show is ridiculously good, and if you haven't seen it yet, you should. Amazing.) I was explaining/acting out some of the crazy animals and their behaviors to my family and my mom probably explained my personality to a tee when she said "Sarah, you think just like a cartoon."
Maybe, just maybe, I am one.
(or just at heart.)
It was actually quite harder than I thought to create it, and I think it might still be a bit slow, but it's in stepped mode right now and this next week I need to work with spline and make this walk... just glide across the screen. So here's my blocked out version of the moonwalk and also STU posed in exhaustion. Enjoy, and let me know what you think.

oh yeah.. and one more thing. I've decided to start an idea book. You would never guess how many interesting characters or situations I run into working at a department store. Sometimes I just have to laugh to myself, or just inside, otherwise others might get the impression that I've one too many screws missing. ha. But I was just watching "Planet Earth" on tv last night and got so many ideas for characters and short animations. (by the way, that show is ridiculously good, and if you haven't seen it yet, you should. Amazing.) I was explaining/acting out some of the crazy animals and their behaviors to my family and my mom probably explained my personality to a tee when she said "Sarah, you think just like a cartoon."
Maybe, just maybe, I am one.
(or just at heart.)
Wednesday, December 5, 2007
mmm... Vanilla.
So the past couple of weeks were devoted to learning a vanilla walk cycle.
"Vanilla walk?" you say.
yes, that's right- a vanilla walk. No chocolate chip cookie dough walks or superman.. just a plain ordinary vanilla walk. simple? well..I've heard that if you can get a walk cycle just perfect, you can do just about anything. (hehe.. or something like that.) The walk cycle involves EVERYTHING we've learned thus far and so it was VERY tricky getting this little ball with legs (Ballie) to walk across my screen. (frustrating at times also, especially when I switched from stepped mode, where it would play just the certain poses i keyed in, to spline, or playing normally. Oh man, when I first played it back, Ballie's body parts went flailing about! ha..
I figured it out and was on my way to making a full walk cycle. There's much to be changed with this first walk, but at least I've come to understand how to go about it. It's a good thing, too, because these next couple weeks our assignment is to animate a personality walk. This is going to be a lot of fun! So here's my assignment from the last couple weeks. We also posed STU as "concerned." enjoy!

"Vanilla walk?" you say.
yes, that's right- a vanilla walk. No chocolate chip cookie dough walks or superman.. just a plain ordinary vanilla walk. simple? well..I've heard that if you can get a walk cycle just perfect, you can do just about anything. (hehe.. or something like that.) The walk cycle involves EVERYTHING we've learned thus far and so it was VERY tricky getting this little ball with legs (Ballie) to walk across my screen. (frustrating at times also, especially when I switched from stepped mode, where it would play just the certain poses i keyed in, to spline, or playing normally. Oh man, when I first played it back, Ballie's body parts went flailing about! ha..
I figured it out and was on my way to making a full walk cycle. There's much to be changed with this first walk, but at least I've come to understand how to go about it. It's a good thing, too, because these next couple weeks our assignment is to animate a personality walk. This is going to be a lot of fun! So here's my assignment from the last couple weeks. We also posed STU as "concerned." enjoy!

Monday, November 5, 2007
Calling All Front Row Seaters!
It's now been almost a month since the last time I wrote in this blog. (Sorry.) But that doesn't mean I haven't been busy. It's actually been QUITE the opposite. I knew that using Maya would inevitably be a huge learning curve for me.. but WHOA. About a month and a half ago I had not even cracked open the Maya program. (let alone been able to load it onto my computer..ha.. but that's a different story for a different time.) I was a 2D person trying to adjust living in a 3D world. Not an easy task. Though since then, I've had weekly assignments challenging me to exaggerate and push myself in animation. (Granted, we've been working on bouncing balls the entire time, but as far as learning the basics goes, you can and will learn ALL of that with a small little sphere.)
Also, the way Animation Mentor is set up is a VERY front row seater kind of class. Let me explain. I've taken art classes before and so I'm used to showing my artwork to the class. Now, this online program isn't the "normal" class (because only 4 of 15 students are actually from the US and we've never actually "seen" each other in person.. just through webcams) But I applaud the way that this program is set up! ALL students in ALL classes can see ALL of your work. VERY humbling. You can't sit in the back row and hide anything from anyone. haha.. a frightening thought at first, but now I've realized that's the best part of AM. Students will see your first sketches and finished animations as well as the critiques from your mentor. And as I've come to find out those crits are not only helpful to the one being critiqued but also to anyone else checking it out. This website is like a FOUNTAIN of knowledge and I feel like a little kid in a candy store! haha..
It's an exciting time over here, let me tell you.
So let me catch you up to where I am right now. I left you in week 2 with STU in a somewhat cheesed pose. ha.
week 3: I received a ball to make bounce. simple? haha.. oh, and posed STU in "excitement"
week 4: to animate TWO bouncing balls of different weights
week 5: use squash/stretch to animate a ball bouncing through an obstacle course, as well as pose STU in "Devastation".. haha.. that was a fun one! :)
so here's the good stuff!

There you have it. The past month in a nutshell (somewhat). As time goes on, I'm feeling more and more comfortable with the program and that's SO encouraging to me! It's hard being the newbie with no experience, and yet somehow incredibly inspiring . It pushes me to do the best that I can. I'm surrounded by so much talent and just because of that I'm learning leaps and bounds! Thanks for visiting and hopefully I'll update sooner on the next one!
God Bless!
Also, the way Animation Mentor is set up is a VERY front row seater kind of class. Let me explain. I've taken art classes before and so I'm used to showing my artwork to the class. Now, this online program isn't the "normal" class (because only 4 of 15 students are actually from the US and we've never actually "seen" each other in person.. just through webcams) But I applaud the way that this program is set up! ALL students in ALL classes can see ALL of your work. VERY humbling. You can't sit in the back row and hide anything from anyone. haha.. a frightening thought at first, but now I've realized that's the best part of AM. Students will see your first sketches and finished animations as well as the critiques from your mentor. And as I've come to find out those crits are not only helpful to the one being critiqued but also to anyone else checking it out. This website is like a FOUNTAIN of knowledge and I feel like a little kid in a candy store! haha..
It's an exciting time over here, let me tell you.
So let me catch you up to where I am right now. I left you in week 2 with STU in a somewhat cheesed pose. ha.
week 3: I received a ball to make bounce. simple? haha.. oh, and posed STU in "excitement"
week 4: to animate TWO bouncing balls of different weights
week 5: use squash/stretch to animate a ball bouncing through an obstacle course, as well as pose STU in "Devastation".. haha.. that was a fun one! :)
so here's the good stuff!


There you have it. The past month in a nutshell (somewhat). As time goes on, I'm feeling more and more comfortable with the program and that's SO encouraging to me! It's hard being the newbie with no experience, and yet somehow incredibly inspiring . It pushes me to do the best that I can. I'm surrounded by so much talent and just because of that I'm learning leaps and bounds! Thanks for visiting and hopefully I'll update sooner on the next one!
God Bless!
Thursday, October 18, 2007
Animation Mentor Fall Showcase
One more thing before I forget...
I thought you might like to see what exactly I'll be doing for the next year and a half and show off the work of some of the current students. This stuff is just ridiculously amazing!
I thought you might like to see what exactly I'll be doing for the next year and a half and show off the work of some of the current students. This stuff is just ridiculously amazing!
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